Marble Sort Level 10 tests your patience with a jagged tray and a countdown you can't ignore. Orange, Yellow, Dark Blue, Pink, and Light Blue are all in play, the left side is cut away while the right stacks high, and a Tunnel marked 3 sits at the bottom-right controlling that whole side. You win or lose this one on the first four taps, so slow down.
The tray's bottom edge offers a Pink on the left, a Dark Blue in the middle, another Pink, and a Light Blue tucked under the Tunnel. Behind that front line hide Orange, Yellow, and more Light Blue you can't reach yet.
Marble Sort Level 10 Walkthrough
Your front Boxes run Dark Blue, Pink, Dark Blue, Light Blue. Here's the snag: two Dark Blue Boxes are open but only one Dark Blue block is in reach, so pulling it feeds the first and leaves the second hungry. And you hold two Pink blocks against a single Pink Box, so the second Pink has nowhere to go.
The Tunnel tightens it further. You must pull the Light Blue out to drop its counter from 3 to 2, and that's only safe because column four happens to hold a Light Blue Box. Every opening move has to land in the right order.
How to Beat Marble Sort Level 10 — Step-by-Step
Beat the opening bait
- Tap the lone Dark Blue in the middle of the bottom row. It starts on the Dark Blue Boxes in columns one and three.
- Tap the Light Blue under the Tunnel on the far right into column four, and the counter drops to 2.
- Tap just one of the two front Pink blocks — either one — to clear column two. Leave the other alone.
- A second Dark Blue is now exposed behind the front row. Tap it to finish the Dark Blue Boxes in columns one and three.
Manage the midgame Light Blue wall
- The second row slides up and it's a wall of Light Blue across columns two, three, and four.
- Tap the newly exposed Light Blue on the middle-right to feed it.
- Hit the Tunnel again to drop the counter to 1, and keep digging to free the trapped right side.
- The Orange blocks in the upper centre are now reachable — pull them down, since the next wave of Boxes will need them.
- Tap the second Pink you saved; the third row has Pinks waiting in columns one and four.
- Clear the remaining Light Blue to empty the middle.
Clean the back corners
- The late game shifts to Yellow, Orange, and a final Dark Blue, and the tray's back row is heavy with Yellow.
- Wait for the Yellow Boxes to reach the front of columns one and three.
- Tap the Yellow blocks grouped in the top corners, then send the remaining Orange down from the top centre.
- Finish with the final Dark Blue in the top-left to clear the last Box at the back of column four.
Tips & tricks
- One Dark Blue, one Light Blue, one Pink — that's the entire safe opening, in that order.
- The Tunnel's counter is a progress meter; each safe pull that feeds a Box chips it down.
- Hold the second Pink until the third row surfaces, or it clogs the belt.
Common mistakes
- Tapping both Pink blocks at the start. The second has no Pink Box, so it loops on the belt.
- Pulling Orange before its Boxes surface, blocking the Light Blue flood you need to handle.
Marble Sort Level 10 FAQ
Why does my Conveyor Belt flood on Marble Sort Level 10?
You tapped both Pink blocks at the start. Only one Pink Box is open, so the second block loops on the belt. Tap one Pink and save the other for the third row.
Which color do I clear first on Marble Sort Level 10?
The single Dark Blue block in the middle of the bottom row, then the Light Blue under the Tunnel. That order feeds the Dark Blue Boxes and drops the Tunnel counter safely.
How many moves does it take to clear Marble Sort Level 10?
About eleven taps across three phases — the Dark Blue and Pink opening, the midgame Light Blue wall, then the Yellow, Orange and final Dark Blue cleanup.
Do I need boosters to beat Marble Sort Level 10?
No. Feed one Pink, one Dark Blue, and the Tunnel in order and the board opens itself. Save boosters for boards with hidden Boxes or locks.
What happens if I tap both Pink blocks early?
The second Pink block has no matching Box, so it sits on the Conveyor Belt and steals the space you need to handle the Light Blue wall. The run jams.
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